Design and build a real video game that teaches your community about a health topic YOU care about.
What health issue matters to YOU and your community? Research it and define the challenge.
Find at least 3 facts about your health topic. Use reliable sources (CDC, WHO, NIH, your textbook).
Choose your game style, plan your content, and sketch out how players will learn.
Click a game style that fits your content. Think about HOW your topic is best learned — sorting? shooting myths? escaping a puzzle room?
Write the health content that will go INTO your game. This is the educational payload — what players will actually learn.
Your content + your template = a real playable game. Click Build and download your game file.
Test your game with real players. Collect data. Did they actually LEARN something?
Present your game to the world. You're not just a student — you're a health game developer.
Your 5-minute presentation should cover these sections:
| Phase | Exceeds (A) | Meets (B) | Developing (C) |
|---|---|---|---|
| Identify | 3+ facts, strong problem statement, clear audience | 2 facts, reasonable statement | Topic chosen but research incomplete |
| Design | 10+ content items, clear objectives, game-topic fit explained | 8+ items, basic objectives | Some content written, template chosen |
| Execute | Game built, fully tested, bugs fixed | Game built and plays correctly | Game submitted but untested |
| Assess | 5+ testers, pre/post data, written reflection | 3+ testers with feedback | Minimal testing done |
| Share | Presented + distributed + future vision | Presented to class | Game shared but no presentation |